Brushed Shading for Maya/MaterialX

Edge Mask

ND_EdgeMask_float

Facing ratio edge transitioning from white, into masked (with brush strokes), then to black. Use as a mix for a mix shader to add a brushed toon sheen component.

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Inputs / Parameters

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Strength

A normalized slider to control the overall effect, from zero (no effect) to 1 (100%).

Brush Mask

This is where you input the Triplanar brush strokes texture map, used to add brush strokes to the edge.

Spread

Spread the mask from the edges into the center.