Brushed Shading for Maya/MaterialX
Brushed Shading for Maya/MaterialX
Edge Mask
ND_EdgeMask_float
Facing ratio edge transitioning from white, into masked (with brush strokes), then to black. Use as a mix for a mix shader to add a brushed toon sheen component.

Inputs / Parameters

Strength
A normalized slider to control the overall effect, from zero (no effect) to 1 (100%).
Brush Mask
This is where you input the Triplanar brush strokes texture map, used to add brush strokes to the edge.
Spread
Spread the mask from the edges into the center.